Signal Split
Play GameA platformer game built in Godot for the Waterloo Game Jam — built in 72 hours.
"Where Hand-Drawn Art Meets Programmatic Logic"
In my creative philosophy, games represent the ultimate medium for integrating programming, visual art, and musical composition into a unified experience. Each project here is a personal journey — independently crafted from initial logic design through atmospheric sound design — exploring how code can breathe life into hand-drawn worlds.
A platformer game built in Godot for the Waterloo Game Jam — built in 72 hours.
Pixel-style 2D side-scrolling game, my first Godot game project — built in 4 months.
A simulation game exploring bacterial growth and colony dynamics.
Original pieces as keyboardist & Game Soundtracks.