Sentimen Flow
Project VideoHackathon project built in 48 hours — sentiment analysis tool for text data.
I'm a first-year Mathematics student at the University of Waterloo, exploring the intersection of applied math, scientific computing, and machine learning. I enjoy digging into the theory behind algorithms and finding elegant solutions to complex problems.
Outside of academics, I build games in Godot and compose music as a keyboardist. These creative outlets keep me balanced — and remind me that problem-solving isn't just about numbers.
Hackathon project built in 48 hours — sentiment analysis tool for text data.
Music production studio for game soundtracks and animation scores — collaboration with Rouri.
A platformer game built in Godot for the Waterloo Game Jam — built in 72 hours.
Physics visualization of spring. 1st place at Socratica's Claude Create-A-Thon — built in 6 hours as a team project.
Interactive pendulum visualization — built in 6 hours as a team project.
Pixel-style 2D side-scrolling game, my first Godot game project — built in 4 months.
A simulation game exploring bacterial growth and colony dynamics.
Original pieces as keyboardist.
Python, C++, GDScript, HTML/CSS
Godot Engine, Git, LaTeX, Blender
Feel free to reach out if you'd like to collaborate on a project, discuss ideas, or just say hi.